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Making it 3d is a nice touch, but the controls are very confusing and it isn't clear what you have to do most the time.

Thanks mvrey for your feedback. Could you tell me in what places you felt lost in order to improve the design?

I spent a good amount of time trying to jump the "wall" in the screen where the guy gives you the sword, until I realized you have to break it with your sword. Same thing happened later with the bombs. There should be some kind of indication where walls or colliders are interactable, otherwise it just seems like a normal barrier.

Thank you mvrey for the detailed feedback. I really appreciate it.